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16-10-11, 11:53 | #301 |
Data Registrazione: Sep 2009
Messaggi: 2,330
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Hit Registration Improved The server at the Nvidia LAN was setup in Los Angeles, 5 hours away from the event. The hit registration and net code have been fixed from the beta. Now you will be able to know exactly when and where you are getting shot from rather then falling and thinking you got “one shotted” like in the Open Beta. Tons of Vehicles Operation Firestorm (The desert Oil field map) is much larger then Caspian Border. Each team gets 6 Main Battle Tanks at start + the ones from spawn points. This map has diversity of two story factory buildings with 500m or more between control points on conquest mode. This map is vehicle focus rather then infantry. We personally can’t wait to roll with our friends in a 6 M1-Abrams deep armor column. Mini / Full map is back The full blown mini-map is back like the original battlefield, when you open up you can see your teammates as well as spotted enemies Mortar for kicking Ass Many have wondered what the Mortar unlock would be like. When you mount it, the minimap appears with a crosshair of where to drop your mortar round down on. This is a sign that DICE will probably implement more artillery items in the future. 3D Spotting is Tweaked Now the 3D Spotting works properly. You will lose track of your enemies when they got out of view be it in a bush or around a corner. Manage your Squad Squad Management is back with up to 8 Squads. In this build the commorose wasn’t enabled so you were forced to use Q (spotting key) to place squad orders. Our guess is once commorose is implemented, a squad order system much like battlefield 2 will be brought back. If you hated the Beta, all has changed From what we’ve heard from everyone at the NVIDIA LAN event, this build is very polished and has made those with doubts really quite excited for Battlefield 3. It really looks like this game is the true sequel we are waiting for. Thanks to DICE for working so hard on this to get it in our hands in just under 2 weeks. We will be sure to keep you posted if we learn any more details on teh conquest version of Damavand Peaks. We know you are all eager to hear about that base jumping segment!
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16-10-11, 12:01 | #302 |
Banned
Data Registrazione: Feb 2011
Messaggi: 667
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If you hated the Beta, all has changed
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16-10-11, 12:30 | #303 |
Data Registrazione: Dec 2009
Località: Matera (MT) - Lucania
Messaggi: 1,121
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w |
16-10-11, 14:26 | #304 |
Data Registrazione: Sep 2009
Messaggi: 2,330
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leggendo un pò di commenti sembra che alla lan nvidia ci fosse una build notevolmente migliorata rispetto alla beta
speriamo sia vero e non siano voci di fanboy DICE[COLOR="Silver"] ---------- Post added at 11:26 ---------- Previous post was at 10:51 ---------- "I link sono visualizzabili solo per gli utenti registrati." Registrati cliccando QUI. Finalmente il menu di gestione della squadra |
16-10-11, 18:27 | #305 |
Data Registrazione: Jun 2009
Località: Pianeta Terra... a volte anche no
Messaggi: 1,147
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Oh yesssssssss!
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17-10-11, 17:25 | #306 |
Data Registrazione: Dec 2009
Località: Matera (MT) - Lucania
Messaggi: 1,121
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da rambo90 x:
"I link sono visualizzabili solo per gli utenti registrati." Registrati cliccando QUI. ECCEZIONALE! iper pro! Firing an unsuppressed weapon marks you on the enemy's minimap for a few seconds; there is now a tangible benefit to rocking the silencer. Most of the teams in the 4v4 TDM tourney had silencers on everything because of this fact. FIGATA! Mortars: \o\ \o/ /o/. These things are a complete blast. You place them on the ground just like a T-UGS or the Mobile Spawn Point. Once placed, your minimap expands and a ret appears on the minimap that you can drag around for a set range. Click, fire, wash, rinse, repeat. At first they seemed like they would be OP but they have a lag time and a margin of error that prevented utter domination. I can see some really interesting tactics being developed for this in competition. It's perfect for bombarding a squad that is camping a certain area. sarà una figata 'sto gioco, altro che! w |
17-10-11, 18:45 | #307 | |
Banned
Data Registrazione: Feb 2011
Messaggi: 667
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Citazione:
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18-10-11, 16:37 | #308 |
Data Registrazione: Jun 2010
Messaggi: 210
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Lol phobos per usare il mortaio devono stare fermi e per di più all'aperto, vedrai che si farà in fretta a toglierseli dalle palle
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"I link sono visualizzabili solo per gli utenti registrati." Registrati cliccando QUI. |
18-10-11, 17:19 | #309 |
Data Registrazione: Sep 2009
Messaggi: 2,330
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video vecchio ma figo |
18-10-11, 22:04 | #310 |
Data Registrazione: Dec 2009
Località: Matera (MT) - Lucania
Messaggi: 1,121
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ma la compagna cooperativa si sa in quanti player si potrà giocare? solo due? 3?
w |
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