|
|
Lista Utenti | Segna Forum Come Letti |
|
Strumenti Discussione | Modalità Visualizzazione |
![]() |
#1 |
![]() Data Registrazione: Jan 2013
Messaggi: 38
|
![]()
Per inaugurare la sezione di questo gran gioco in continuo sviluppo cercherò di tenere d'occhio il forum principale del gioco per tenervi al corrente degli eventuali cambiamenti e miglioramenti ecco l'elenco delle prossime aggiunte o fixate.
Actions: Vomiting have associated sound effects Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Animations: New Ruger 10/22 reload animations Animations: Player now can sit with gun/weapon Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Graphics: Adding lights to currently rendered scene changed Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: New villages surrounding Svetlo Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Disconnected players avatars did not take shock or blood damage Zombies: Zombies aims mostly for chest area now when attacking |
![]() |
![]() |
Utenti Attualmente Attivi Che Stanno Visualizzando Questa Discussione: 4 (0 utenti e 4 ospiti) | |
Strumenti Discussione | |
Modalità Visualizzazione | |
|
|