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#11 |
Data Registrazione: Sep 2010
Località: Catania
Messaggi: 569
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Change Log - 0.42.116181
19 MARZO - HICKS_206 Known Issues: Physics: Item throwing physics is currently disabled Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") New: Actions: Vomiting have associated sound effects Actions: Ballistic helmet variants can be painted to black and green color with spraycan Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Actions: You can catch rain into canteen and water-bottle from inventory Animations: New Ruger 10/22 reload animations Animations: New Ruger MKII Reload animations. Animations: Player now can sit with gun/weapon Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone. Crafting: SKS painting recipe Crafting: You can paint firefighter axe black and green Crafting: Blaze 95 painting recipe Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Gear: added black and UN ballistic helmet variants Gear: Sickle added into loot spawns Gear: 1911 engraved version configure added to loot spawns Gear: Can opener can be used as melee weapon Gear: Box of 10 bucks shots added configured and added to loot spawns Gear: Wool Coat red/black/brown/blue/green/grey/check variants added Gear: Green and black variant of SKS Gear: Green and black variant of firefighter axe added Gear: Flat Cap red/black/brown/blue/green/grey/check variants added Gear: Rabbit leg, boar steak and chicken breasts added Gear: Fresh and rotten tomato configured and spawning on the server Gear: Fresh and rotten potato configured and spawning on the server Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server Gear: Canned Peaches configured and spawning on the server Gear: Tactical bacon configured and spawning on the server Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns Gear: Wool Coats and Flat Caps added to spawns Gear: Farming hoe configured and spawns Gear: Long wooden ash stick Gear: M4 attachment green variants added Graphics: Adding lights to currently rendered scene changed Graphics: Lighting from objects now is rendered during daytime also Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...) Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: Village pub configured for spawning loot Map: New villages surrounding Svetlo Map: Chernaya Polana town + surroundings added Map: Signs for "Chernaya Polana" added Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Zombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Actions: Removed duplicate option for crafting splint in action menu Actions: Fixed force drink message for action with waterbottle Actions: Eat all rice animation length modified Actions: Force feeding action now depletes right amount of food/drinks Actions: Water Bottle stays in hands after force drinking Actions: Eating cereals won't leave you with 0% box in your inventory anymore Actions: Fluids deplete properly after force drinking action Actions: Removed force feed action for disinfectant and alcohol tincture Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation Actions: Edited player messages in force drink action and fixing broken limbs Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action Actions: Player message for drinking from well Animations: Bandage and eating pills animation glitch fixed. Animations: Holding animations of various weapon magazines correctly linked Animations: Player can now be properly knocked out while in water. Animations: New M4A1 reload animations. Animations: Various glitches when moving / changing stances fixed. Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll. Animations: Evade animations in prone (Q and E) are faster now. Audio: Subsonic projectiles no longer emit supersonic crack Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets Gear: Added color variants of ballistic helmets into loot spawns Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added. Gear: Painted SKS chambering Gear: Even lower chance of backpacks spawning on construction sites Gear: Changed inventory view of pitchfork Gear: Removed quantity value from burlap sack tooltip Gear: Display name for t-shirts with stripes Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Arm and leg ache messages fixed Medical: Disconnected players avatars did not take shock or blood damage Medical: Falling from height while sprinting did not kill player when it should have Medical: Player could vault with broken legs Network: Dropped items appeared only after a delay (now instant) Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete) Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server Structures: Changed inheritance of barrier structures (due to errors in logs) Structures: Item disappearing when dropped from inventory on stairs or near walls Weapons: Long-range scope reticle properly centered Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) [Mi scuso per il Copia&Incolla grossolano se lo ritenete necessario posso tradurre e postare... ma trattandosi di lavoraccio lo farei solo su richiesta! ![]() |
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#12 |
![]() Data Registrazione: Jan 2013
Messaggi: 38
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Bah dopo svariate prove sono riuscito a far diventare la pentola e la padella rosse incadescenti e visualizzare i loro slot ma non riesco a trovare :
Gear: Rabbit leg, boar steak and chicken breasts added Ne tanto meno a farmi il fuocherello ma quello forse servono i sassi anche se nella mod lo faceva in automatico quando avevi la legna. |
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#13 |
![]() Data Registrazione: Jun 2009
Località: Pianeta Terra... a volte anche no
Messaggi: 1,147
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... tutta roba de alpha...
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#14 |
Data Registrazione: Sep 2010
Località: Catania
Messaggi: 569
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Secondo me la cucina, in questa fase, è del tutto inutile. Come per l'illuminazione. Fintanto che i servers potranno forzare la luce...
Inviato dal mio iPhone usando Tapatalk |
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#15 | |
Data Registrazione: Jun 2009
Località: Milano
Messaggi: 2,072
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#16 | |
Data Registrazione: Sep 2010
Località: Catania
Messaggi: 569
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Capisco che ero in macchina e sono stato "breve"... Ma anche tu... Sforzati! Voglio dire che la cucina, in un momento in cui lo sviluppo della caccia non è completo, serve a ben poco... Voglio dire che dopo aver mangiato ed essersi portati a "healty" è DAVVERO difficile tornare ad avere fame. Voglio dire che mettere insieme tutto l'armamentario che serve per cucinare (al momento) non vale ASSOLUTAMENTE lo sforzo! Ho fatto un paragone con le luci perché (seppure lo adoperiamo) il fatto di poter "settare il server daylight h24" è contro il senso del gioco... Il buio dovrebbe essere parte integrante del gioco... Nasci con una torcia ed è la prima cosa che butti via... Se tutti i servers rispettassero un certo standard orario... Se il personaggio avesse fame/sete/freddo in proporzione al trascorrere del tempo... Avrebbe senso accendere il fuoco, cucinare, etc etc... Al tramonto si sarebbe costretti a portarsi vicino a posti illuminati... In poche parole: con tutte le priorità di una alfa... Che caxxo perdono tempo a fare con la cucina... (Completamente OT rispetto al titolo del 3d) Inviato dal mio iPhone usando Tapatalk |
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#17 | |
Data Registrazione: Jun 2009
Località: Milano
Messaggi: 2,072
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Inviato dal mio GT-I9505 utilizzando Tapatalk |
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#18 |
Data Registrazione: Sep 2010
Località: Catania
Messaggi: 569
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Non volevo contestare i settaggi. Se il ciclo vitale del server (anche di 4 ore) prevedesse un periodo di notte, secondo me avrebbe più senso. Basterebbe che ciascun server al riavvio si "allineasse" con un "time-server". Penso che se tutti i servers, nello stesso momento, facessero la stessa ora, nessuno cambierebbe server perché su quello in cui sono è buio...
Lo stesso per il cibo. Ammesso che un giorno su dayz durasse 4 ore reali... (Sarebbe una specie di 6X) dovresti avere fame dopo circa 90-100 minuti di gioco... Come se non mangiassi per 10 ore circa... |
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#19 |
Data Registrazione: Jun 2009
Località: Milano
Messaggi: 2,072
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Troppi calcoli xD cominciamo a nn morire come coglioni...cricco e revenge possono testimoniare della morte da babbi che abbiamo appena fatto xD
Inviato dal mio GT-I9505 utilizzando Tapatalk |
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#20 |
![]() Data Registrazione: Jun 2009
Località: Pianeta Terra... a volte anche no
Messaggi: 1,147
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Aria fritta fino almeno alla beta.
__________________
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